There are 2 projects close to what I thought: that is VNDS, which is, unfortunately, dead, and Asenheim, which is, unfortunately, not free/open source and I can't participate in it. So, why not just convert VNs to some easier, more universal, accessible format? I've followed the pattern of ScummVM project (a universal engine that runs adventure games) and thought - why not? If one wants to grab text for translation, one has to resort to really ugly API hooking hacks. Run on modern Windows 7/8/10 in any of the compatibility modes). I always had a thought: why do we have so many proprietary and semi-proprietary VN engines? There are *many* defiencies in having a closed source engine (and kinda inaccessible VN content): there are problems with running it on many platforms (like 95% of modern VNs are released for Windows, good luck trying to read them on your Android / iOS device), there are these infamous problems with "Japanese locale required", sooner or later platforms become inaccessible (good luck trying to run some less popular games of Windows 95-98 era - they won't
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